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4.4
Developer:
Robot Gentleman
Content rating:
Rated for 12+
Installs:
1M+
Category:
Play Pass
Screenshots



🚀 Welcome to a world where every second counts, and what you do right now will determine not just your fate, but the lives (and sanity) of your entire family.
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⏳ The name of the game? You get 60 seconds. That’s it.
You're Ted—a regular dad living a regular life—until the sirens start blaring.
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- 🥫 Food and water
- 👨👩👧👦 Family members (don’t forget them!)
- 🔫 Tools and weapons
- 📖 Important items like the radio, medkits, or playing cards
But here’s the twist: your house is a chaotic maze. Items are scattered, and time is against you—every millisecond counts.
You’re forced to make tough snap decisions:
Do you grab more food or rescue your daughter?
Do you take the radio or the map?
Do you risk one more item and potentially get caught in the blast?
It’s an adrenaline-pumping moment that sets the tone for everything that follows.
You're now confined to a cramped fallout shelter with the items you managed to grab. This is the true test of your survival skills. Each day brings new challenges, and your job is to keep:
- Everyone alive 😷
- Morale steady 😵💫
- Supplies balanced 🥫💧
- Your sanity intact 🧠💥
Sounds simple? Think again.

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You’ll need to make decisions like:
- Who gets to eat or drink today?
- Is it worth sending someone out to scavenge with risk of radiation or raiders?
- Can you trust the stranger offering help?
- Can you cure illness without a medkit?
Each choice has a domino effect. A wrong call on Day 5 can result in death by Day 20. There’s no hand-holding here. Every action (or inaction) has consequences.
And the real beauty? 🤯
No two runs are ever the same. Every session is randomized—different supplies, different events, different outcomes.
You could survive 40 days in one game, only to die horribly by Day 10 in the next.
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🎧 The sound design masterfully blends whimsy with warning.
Cheerful 50’s-inspired music plays softly in the background while muffled emergency broadcasts echo overhead. The ticking clock, the clanking of the shelter door, the scratching of rats—it all builds an uneasy tension that’s hard to shake.
🖼️ Visually, the game makes excellent use of cartoon aesthetics. The exaggerated character designs, the silly-yet-creepy diary entries, the random events that range from laughably absurd to deeply unsettling—it’s all part of the game’s unique charm.
You’ll encounter situations like:
- A mutant cockroach demanding entry
- A mysterious trader offering water in exchange for an axe
- Government broadcasts asking you to “knock twice if you're still sane”
It’s this bizarre mix of horror and humor that sets 60 Seconds! apart from other survival games. 🎪
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- Ted (the dad) 👨🦰
- Dolores (the mom) 👩🦳
- Mary Jane (the daughter) 👧
- Timmy (the son) 🧒
Each character has unique strengths and weaknesses.
Mary Jane can turn into a mutant and become incredibly helpful (or terrifying). Dolores is a strong scavenger. Timmy is small and agile. Ted is...well, Ted.
You’ll start to care about them—even as their mental state deteriorates or resources run dry. Their diary entries reflect their descent into paranoia or hope, depending on how you play.
You’re not just clicking buttons—you’re deciding their fate.
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🧾 The daily journal entries become your lens into the story world, describing everything from arguments over soup to government rescue missions. Over time, the bunker becomes not just a hiding place, but a stage for psychological drama.
Will you become a paranoid hermit? A selfless leader? A tyrant?
Or just dead?
It’s open-ended enough to keep you thinking about your choices long after each run ends.
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Thanks to its procedurally generated structure, you'll never have the same game twice. The map changes. Item placements change. Events change. This makes each run unpredictable and exciting.
But it also means:

😠 Sometimes you’ll die from sheer bad luck. No medkits? No map? Bad RNG?
Sorry. That’s the apocalypse.
🤷♀️ The game can occasionally feel unfair, especially when you’ve planned well but still get wrecked by an impossible choice.
⏳ The repetition may start to wear thin after many games, especially with the survival sequences that don’t evolve too much over time.
Still, the thrill of trying “just one more time” is strong, and for many, that’s addictive.
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- 🎨 The cartoon visuals strike a perfect balance between whimsy and dread.
- 🎼 The soundtrack blends quirky tunes with ominous undertones.
- 💬 The writing and random events keep things humorous and intriguing.
- 📜 The UI is clean and intuitive, even when managing multiple survival stats.
There's genuine creativity here—from the bizarre visitors to the increasingly unhinged journal entries.
And Robot Gentleman deserves credit for creating a game that, though dark in theme, never feels too heavy. It laughs in the face of doom—and gets you to laugh too.
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While 60 Seconds! is grounded in Cold War nuclear anxiety, 60 Parsecs! takes those ideas into a sci-fi setting with similar mechanics. It’s worth exploring if you enjoy the original’s tension and randomness.
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- Survival games with a twist
- Time-management challenges
- Dark satire with heart
- Games that make you laugh, think, and cry (sometimes all in one session)
It may not be perfect, and yes, some deaths will feel brutally unfair. But the creativity, the pacing, and the "just one more run" appeal make it a standout.
Whether you survive 5 days or 50, every playthrough feels like a unique story of humanity, hubris, and canned soup.
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🎉 It's funny.
😬 It's stressful.
☢️ It's nuclear family drama at its best.
So, what are you waiting for?
Grab your kids, hoard your soup, and get ready for the end of the world… in 3… 2… 1… 💥
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Good luck, survivor! 🌍🔥