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CHUCHEL
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Developer:
10tons Ltd
Content rating:
Rated for 12+
Installs:
10K+
Category:
Stylized
Screenshots
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OPENDoes DYSMANTLE rise above the rubble in a genre crowded with contenders? Or does it get buried beneath its own ambition? Let’s unearth the answers through a thorough exploration of every aspect the game has to offer—from its hauntingly beautiful aesthetic to its core gameplay mechanics, narrative, combat, and more.
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This intriguing mix of artistry creates an atmosphere that’s equal parts unsettling and beautiful 🌸⚰️. It's a visual representation of how nature reclaims everything—including civilization.
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This narrative setup might seem familiar, but it works well as a blank canvas. The solitude fosters immersion, allowing players to project themselves into the world and become part of its unraveling story.
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Let’s take a closer look at the core gameplay pillars.
Key items to craft include:
- Crowbars (your first melee weapon)
- Cooking pots (essential for health regeneration)
- Throwing knives and grenades (for crowd control)
- Upgraded backpacks (carry more = longer excursions)
The crafting system is intuitive and satisfying. There’s a genuine sense of accomplishment when you finally get the upgraded crowbar strong enough to break open a previously indestructible structure.
You also unlock permanent abilities via key story events, such as:
- 💨 Dash for dodging attacks
- 🌓 Night vision upgrades
- 🔥 Fireproof clothing for lava zones
This gives your character a sense of progression that ties directly into gameplay exploration and combat.
That said, combat isn’t the game’s strongest suit. Hitboxes can feel a bit off, and some encounters—especially bosses—rely more on brute force than finesse. Still, the inclusion of throwable weapons, traps, and ranged options adds some tactical flavor.
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- Urban wastelands 🌆
- Overgrown forests 🌲
- Snowy outposts ❄️
- Flooded plains 🌊
- Volcanic hellscapes 🌋
Each region has its own unique set of enemies, resources, and environmental challenges. Exploration feels rewarding thanks to hidden shortcuts, fast travel points, and even light puzzle-solving to unlock sealed areas or vaults.
A particularly neat feature is the "Link Towers" 🗼. These are fast-travel and scanning towers that reveal nearby anomalies, resources, and zones of interest. Activating these always gives a little dopamine rush and further feeds the player’s desire to push forward.
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The game could benefit from automation or more efficient gathering tools late in the game to streamline this.
While the game does offer respawns and generous checkpoints, dying repeatedly due to one-shot kills from a hidden enemy can be discouraging.
If you're looking for Last of Us-style narrative depth or rich character development, you might come away underwhelmed.
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🔥 Destruction-Based Exploration – Almost everything can be broken down, creating a loop of discovery and empowerment.
🎨 Unique Aesthetic – A perfect blend of colorful and eerie visuals that stand apart from other survival games.
🎶 Immersive Sound Design – From ambient noises to light musical cues, sound elevates the entire experience.
📦 Crafting & Progression – Meaningful upgrades and unlockables that tie directly into exploration and survival.
🌍 Vast Semi-Open World – A large interconnected map with diverse biomes and interesting POIs.
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If you enjoy chilled survival experiences with a touch of challenge, a vast world to explore, and no handholding, DYSMANTLE will likely scratch your itch. But be prepared for some grind and the occasional combat headache.
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❌ Cons:
- Resource gathering can get tedious
- Uneven difficulty spikes
- Narrative lacks emotional weight
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- 🛠️ Crafting junkies who love looting and upgrading
- 🌿 Post-apocalyptic world wanderers
- ⚔️ Fans of survival-lite with manageable systems
- 🔍 Explorers who enjoy unraveling hidden secrets and biomes
Still unsure? Put it on your wishlist and wait for a seasonal sale! 🎁
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Thanks for surviving this long read, fellow scavenger. May your crowbar stay unbent, and your backpack always have room! 🧳💪
🧻 Now go—dismantle the old world and build something new.