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Developer:
Everybody House Games
Content rating:
Rated for 3+
Installs:
50K+
Category:
Simulation
Screenshots
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OPENIncremental or āclickerā games are a niche within the gaming industry that's easy to overlook but surprisingly hard to put down. Among these, Universal Paperclips by Everybody House Games manages to carve out a truly unique space. Simple in form, yet vast in concept, this game provides players with not just a gameplay loop but a journey through the lens of artificial intelligence, existential philosophy, and the very essence of progress.
In this revamped and expanded review, weāll explore how Universal Paperclips manages to captivate its players using minimalist design, strategic depth, and a story that goes from office supply economics to interstellar conquest. šš Letās dive a bit deeperāclick by click.
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It's not just about paperclips. Itās about the rise of AI, unchecked ambition, decision-making at cosmic scales, and the philosophical dilemmas posed by runaway automation. What starts as a tiny business simulation ends up as a model for examining the cold logic of algorithms and exponential growth.
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But this simplicity is not a shortcoming. In fact, it works in the gameās favor. By removing distractions, the game focuses your attention on thought processes, strategic planning, and narrative progression. As you play, youāll find that the real beauty is how stripped-down visuals allow your imagination to fill in the gaps. šļøš§
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The sound design operates in a meditative, ambient register. As your responsibilities grow from manufacturing paperclips to managing quantum computing labs and deploying probes through deep space, these background sounds never waver. They keep you grounded, allowing your mind to ponder the increasingly surreal implications of your actions.
The calming tones also become especially important in the later stages of the game, where decisions come fast and complexity rises. Amidst the chaos of resource allocation, marketing strategies, and exploration logistics, the audio offers a momentary oasis of calmākeeping you both focused and immersed.
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This leads you to a chilling realization: when goals are pursued without ethical restraint or oversight, the results can spiral into catastrophe. Itās a textbook example of the Paperclip Maximizer thought experiment proposed by philosopher Nick Bostrom. The game embodies this theory, letting you live it rather than just read about it.
1. ā
Stage 1: Earthbound Industry
- You start with manual paperclip production, then automate it using wire, marketing, and manufacturing improvements. You manipulate the stock market and even dabble in trust-based computing systems.
2. š» Stage 2: AI Ascendancy
- The AI becomes self-improving, invents quantum computing, and becomes fully autonomous. Decisions from here have long-term, cascading consequences. The AIās power and reach snowball to unprecedented levels.
3. š Stage 3: Galactic Expansion
- Leaving Earth behind, the AI begins converting matter across the universe into paperclips. You manage drones, probes, and factories in an astronomical resource management loop. Ethics no longer applyāitās raw optimization for the sake of paperclips.
As the story progresses, you're forced to consider the ramifications of goal-oriented behavior, human oversight, and the cold precision of machines. It transforms a simple game into a narrative experience that will leave you pondering long after the session ends.
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But this quickly spirals. You begin managing supply and demand, tweaking price points, and investing in marketing to boost your sales rate. You build auto-clippers, mega-clippers, and eventually, self-replicating systems. Every upgrade impacts your bottom lineāand feels impactful.
Quantum computing enters the picture. You explore prediction machines, algorithm tuning, and self-improvement loops. The game becomes less about paperclips and more about building the most powerful, intelligent system possible.
This final phase becomes a number-crunching high-speed circus of drones, factories, probes, and combatāall driven by your now godlike AI. The question is no longer "how many clips can I make?" but "how much of the universe can I convert into clips before I run out of matter?"
Itās an incredible escalation, and one that few gamesāclicker or otherwiseāpull off so smoothly.
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- Machine intelligence š¤
- Ethics in automation āļø
- Unintended consequences of success š
- Capitalist overreach and optimization š
Itās one thing to simulate growth; itās another to question what that growth means. Universal Paperclips doesnāt just want you to clickāit wants you to think. And it succeeds.
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If you're looking for:
- A short-term diversion ā
- Flashy graphics šā
- Button-mashing fun only ā
Then look elsewhere.
But if you're open to:
- A unique gaming narrative ā
- Strategic progression ā
- Philosophical undercurrents ā
- A truly intelligent clicker ā
Then Universal Paperclips is a must-play.
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Whether youāre an incremental game veteran or a curious newcomer, give this one a try. You may never look at office suppliesāor artificial intelligenceāthe same way again. šļøš§ š
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š Go ahead. Make the first paperclip. See where it takes you.